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Tank Up

Tank Up
JuegoTank Up
Francisco Coddou
DiseñoFrancisco Coddou
Pablo Moya
IlustraciónPablo Moya
Tipo
Juego de Mesa
Estado
Activo
Empresa Desarrolladora
Flamalama
Publicado por
Flamalama
Año Publicación Chile
2024
País de Origen
Chile
URL BGG
Ver en BoardGameGeek
Año Publicación (BGG)
2025
MIN # Jug. (BGG)
2
MAX # Jug. (BGG)
4
Tiempo de Juego
45
Edad Recom. (BGG)
10
Descripción del Juego (ING)

Hurry inside, the crowd is eager to witness today's beating, and believe me, you don't want to keep them waiting, especially when they bought all kinds of throwable junk for half price outside the arena.
Okay, now that the gates are closed, I'll briefly explain how this goes. As soon as the gates open, you run like hell and pick up every piece of armor and sharp object you can get your hands on, and then you're off to pummel each other.
Any doubts? No? Well, the last one standing wins. And remember that the dead don't get paid, so avoid dying as much as possible.

In Tank Up you will take on the role of a fighter in a chaotic arena where, unlike the great coliseums of Rome and the past, you will not be given weapons or armor at the beginning, but you will have to arm yourself in each round to be able to face your opponents in the best way.
Turn by turn you will have to adapt your strategies and choose the attacks and protections that benefit you the most in order to fight better than the rest and thus emerge victorious.

GAMEFLOW

Each player has 20 life points.
The game ends when a player defeats all of the other opponents, taking away all of their life points, or when all of the attack stacks are gone.

Equipment phase:
You have one free draw and one free armor equip.

Exchanges, extra draws, and extra equips are given by the equipped armor cards.
Only one change can be made per equip phase, no matter how many change icons you have.
If the attack cards run out, the player with the most life wins.

If there are 2 or more players tied, the attack cards may be shuffled and returned to play to make a tiebreaker turn.

Attack Phase:

The lightest player may choose between drawing an extra attack card or making an extra attack.
The heaviest player rolls a 6-sided temporary armor die, which can be equipped on any part that does not have armor.
Every player is entitled to one free attack. Extra attacks are given by the equipped armor cards.
Each player must activate the abilities of their armor before assigning their attacks.
For the hit check you must roll the armor dice, and the result is the body part or piece of armor that the attack hits.
Melee use 1 die for the hit check.
Shots use 2 dice for the hit check.
Magic deals area damage, meaning you can choose an adjacent armor space above, below, to the right or left, and that part will also receive half the damage rounded up, but not the effect.
If at the end of any combat phase there is only one player left with life points, he is declared champion of the arena and wins the game.

—description from the publisher

Diseño Chileno
Sí
Autores/as
Francisco Coddou, Alexander Lindhorst
Arte Chileno
Sí
Ilustradores/as
Pablo Moya, Alexander Lindhorst
Origen
Original
Categoría de Público
Familiar / Filler
Disponible Internacionalmente
No
Internacionalizado
No
Fondos Concursables
No
Premios
No
Fecha de Actualización
Agosto 15, 2026

Algunos datos provienen de Powered by BGG.

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